Website powered by

Saga of Lucimia: Dwearhe Amphitheatre

https://www.sagaoflucimia.com/

Commissioned by humans from the ancient Dwearhe, this amphitheatre which was once so pristine now lies in the woods and is overgrown with fauna.

I was responsible for the modeling, UVing, and initial Unity preparation of amphitheatre materials and files. The mossy travertine material was made by the talented Liz Reddington. In-game placement/decorating by Stormhaven Studios. One of the goals of this project was modularity. If we need to later on it would be very easy to get individual elements like the banisters, columns, or entire sections of the amphitheatre out for individual prop placement.

In-game shot. At this point in the amphitheatre's life-span it's been re-purposed as a bandit stronghold.

In-game shot. At this point in the amphitheatre's life-span it's been re-purposed as a bandit stronghold.

Modularity in motion. You can see from the bottom/roof in the next one how important keeping it modular is, or would you rather create vaulted ceilings 18 separate times?

Modularity in motion. You can see from the bottom/roof in the next one how important keeping it modular is, or would you rather create vaulted ceilings 18 separate times?

The modular vaulted ceilings with a fun little man for scale.

The modular vaulted ceilings with a fun little man for scale.

Thanks for looking!

Thanks for looking!