https://www.sagaoflucimia.com/
Commissioned by humans from the ancient Dwearhe, this amphitheatre which was once so pristine now lies in the woods and is overgrown with fauna.
I was responsible for the modeling, UVing, and initial Unity preparation of amphitheatre materials and files. The mossy travertine material was made by the talented Liz Reddington. In-game placement/decorating by Stormhaven Studios. One of the goals of this project was modularity. If we need to later on it would be very easy to get individual elements like the banisters, columns, or entire sections of the amphitheatre out for individual prop placement.